The time-tracking website How Long To Beat holds some answers. These games, and even some of their spin-offs, are full of cutscenes, side activities, and multiple treks through dungeons that extend the length of average playthroughs enormously.
The fighting game and rhythm game spinoffs are certainly shorter, but these hour counts are just for their primary singleplayer campaigns, not including the multitude of side activities and difficulty options they include.
Their average lengths are as follows:. Counting the Persona 2 duology as one continuous game , that means that every main Persona game since the Persona 2 duology has the potential for a playthrough to last over hours. With spin-offs included, the Persona franchise is scraping up against seven hundred hours of playtime. That is quite the huge tally of playtime, especially for largely linear games, as there's a ton of content which can easily be missed on first playthrough of older Persona games without a guide.
The Elder Scrolls franchise is comparatively a lot more compact and straightforward, assuming players stick to the main quest. However, unlike Persona , the same can be said for the main games as well.
Once again, these games get quite lengthy after their first main entry. However, it bears mentioning that How Long To Beat lists the main story for every Elder Scrolls game save for Legends as between twenty and forty-five hours long. This owes to the Elder Scrolls games being freeform and in no rush to have players progress through the main plot.
Skyrim even had a miniature expansion dedicated to giving players the chance to build their own house. As these games are not eternally marching forward, they can potentially be explored for far more time than the Persona series — or far less.
From looking at these statistics, it appears that beating the main story, and only the main story, of any given mainline Persona game takes at least twice as long as its Elder Scrolls counterpart.
Meanwhile, The Elder Scrolls games are much more open in what they allow players to do, meaning that a player who wants to clear the main story of one and little else can do just that with minimal resistance. Their average lengths are as follows:. Counting the Persona 2 duology as one continuous game , that means that every main Persona game since the Persona 2 duology has the potential for a playthrough to last over hours.
With spin-offs included, the Persona franchise is scraping up against seven hundred hours of playtime. That is quite the huge tally of playtime, especially for largely linear games, as there's a ton of content which can easily be missed on first playthrough of older Persona games without a guide.
The Elder Scrolls franchise is comparatively a lot more compact and straightforward, assuming players stick to the main quest. However, unlike Persona , the same can be said for the main games as well. Once again, these games get quite lengthy after their first main entry. However, it bears mentioning that How Long To Beat lists the main story for every Elder Scrolls game save for Legends as between twenty and forty-five hours long.
This owes to the Elder Scrolls games being freeform and in no rush to have players progress through the main plot. Skyrim even had a miniature expansion dedicated to giving players the chance to build their own house.
As these games are not eternally marching forward, they can potentially be explored for far more time than the Persona series — or far less. From looking at these statistics, it appears that beating the main story, and only the main story, of any given mainline Persona game takes at least twice as long as its Elder Scrolls counterpart.
Meanwhile, The Elder Scrolls games are much more open in what they allow players to do, meaning that a player who wants to clear the main story of one and little else can do just that with minimal resistance.
However, a player who gets thoroughly sucked into the world of Elder Scrolls can potentially spend as long, or even longer than in a Persona game. The sheer volume of side quests, side dungeons, loot, NPCs, enemies, and the massive world itself can keep players coming back for more.
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